
Parley

Parley is a civic engagement card game redesigned to transform polarized debates into fact-based, empathetic conversations.
This project combined UX research, gamification, and mobile UI design to create an interactive experience that encourages critical thinking, civil discourse, and social connection.






Civil Discourse Game
I created Parley to address the decline in civil discourse by fostering respectful and informed conversations. By transforming serious topics into an engaging card game, Parley encourages empathy, critical thinking, and the use of vetted facts, making it easier for people to engage in meaningful discussions and counter misinformation.


Project Summary
Design Decisions
I designed the home page as a player dashboard, enabling quick access to saved decks or starting new games. The primary CTA sits above the fold to encourage fast action, while clear hierarchy, modular sections, and social features like leaderboards support engagement and retention.

I wanted to balance speed with depth. Some users just want to jump in, so I included pre-made decks for instant gameplay. Others prefer more control, so custom deck building lets them explore and understand each card before the game begins, increasing ownership and engagement..




I designed this phase to create space for uninterrupted expression while keeping momentum intact. The timer ensures progress, even if someone drops off. A “Ready” CTA gives players control over pacing, and Parley Cards ground statements in vetted facts to reduce misinformation and keep discussions constructive.


I introduced empathy-based voting to let users acknowledge their opponent’s perspective. Using a 1–5 scale (excluding 0) ensures everyone earns points and feels recognized. Points are assigned through an in-context drawer interaction, keeping the experience fluid while maintaining clarity in voting decisions.



I included a Solution Statement phase because conversations often stall at personal opinion. I wanted users to consider whether their views should translate into real policy. I chose ranked-choice voting to better reflect collective sentiment and capture nuanced group priorities beyond a simple majority vote.



I chose to end the experience with a comprehensive readout to give users a clear moment of reflection. By surfacing key highlights and outcomes, players can better understand how they, and others, responded to the topic. I also designed this phase so aggregated session data could inform broader research into how users think and engage with complex issues.


Challenges
Research Objectives
Key Findings
- When I say 'debate,' what is the first thing that comes to your mind?
- How would you describe the way the opposing side communicates?
- What are your sources of information on political topics?
- Have you posted, or commented on, a politically charged post this week?
- What does a successful debate look like to you?
- How do you feel about 'debate' vs 'discussion?'
- "The 'tribalism' of debates is awful."
- "It is valuable to have the perspective of the other side."
- "Aggressive energy makes me feel aggressive in response."
- "Opposing side needs to be better educated."
- "...don't like polarization and politicization of everything."
- "Allowing people to have the floor and not be interrupted is valuable."

User Persona

- Comes across news via social media
- Reads and listens to preferred sources (web, podcast)
- Moderately aware of current events
- Wants to learn about opposing thought processes
- Wants honesty and nuance
- Wants quality information based on research

- Feels hostility from opposing side arguments
- Lacking forward movement in conversation
- Feels opposing side lacks understanding, empathy, rationality
Problem & Solution


Design Evolution
Key features included:
- Empathy-focused interactions: "Applaud" and "Agree" buttons to show support without full agreement
- Time-stamped comments: Spotify-inspired bar graph showing discussion hotspots
- Comment guidelines: Required source citations and topic-focused language
- Fact-based cards: Peer-reviewed information on debate topics
- Reciprocal points system: Players rate opponents' arguments, encouraging empathy
- Profile ratings: Points accumulate to build reputation
- Truth promotion: Vetted facts combat misinformation
Project Artifacts





Results & Outcomes
