A series of UX-themed browser games built to sharpen prompt engineering skills and explore vibe coding. Each game — a quiz game, detective RPG, and space shooter — translates core design principles into interactive, playable experiences that make UX concepts tangible and entertaining.

A browser-based quiz show where players match UX definitions to terms across 100 questions. Hosted by John Dufresne, the game tests design literacy through a sleek, cinematic Jeopardy-style format with one-strike elimination.

A 16-bit narrative detective game where players guide Uma Xing through a dark pattern conspiracy. Combines hidden object UX challenges, empathy interview mechanics, and choose-your-own-adventure storytelling across ten scripted scenes.

A space shooter where players defend good design against Hick's Law menus and incoming dark pattern threats. Growing navigation bars and manipulative UI elements rain down as your paper airplane ship fights back.
Each game was built using prompt engineering in Claude to generate detailed game design documents, then vibe coded in Lovable using React. The process moved from concept to playable browser game without writing code manually. I did use Claude to write a few lines of code to insert in my Webflow page's custom code to allow the sites to live and be interactive on my portfolio.